I recently encountered an issue with IPv6 affecting my ability to play HellDivers 2.
It's my first connection issue that I've experienced and I'm trying to understand exactly why it's an issue and why I may or may not need MSS Clamping enabled. I've seen some conflicting information on how the change-mss mangle rules could disable fasttracking so I don't really want to have to enable it if I don't have to. I'm very confused about the whole thing.
I have a VDSL FTTC PPPoE connection with an MTU/MRU of 1492 (negotiated as I don't explicitly set). My ether ports etc. are set to the default of 1500.
If I access http://icmpcheckv6.popcount.org/ from the same PC that I have issues with the game it shows "✓ All good! ICMP path MTU message was successfully delivered to you." and "✓ All good! IP fragments were successfully delivered to your host."
My main questions are:
1. If I haven't to my knowledge experienced any other MSS related issues, for what reason could this game be giving me connection issues unless I change the MSS manually or clamp to pmtu? Note. disabling IPv6 on my network adapter would let me in without issues.
2. If I enable MSS clamping to pmtu, does this affect ALL packets (i.e. less fasttracking). I am aware that I can specify a range instead of clamping to the pmtu but I have also seen there are benefits of clamping to the pmtu instead?
3. Is fasttracking even a thing for IPv6?! I can't see fasttrack related IPv6 firewall rules
4. Typically, should absolutely need to have MSS clamping enabled on a home network?