Yes, I'm able to shape the traffic, and to block almost any P2P:Care to share what you did to block the traffic? Are you able to shape it as well?
Ok, let's start this new topic and concentrate all our knowledge (or only your knowledge) here. I spend 6 hours reading about the control (limiting and blocking) of P2P connections but nothing seems to work well.......so, all i want is all of your experiences and what you do to manage this big problem like what is the best rule to apply in any situation. I test everything and allways something manage to evade the rules. When I say "I try everything" I mean EVERYTHING. So, let's start this battle and hope for a solution for all of us.
I use that solution because trying to control them (so far) is not possible. So I block it, but is not working like a full block, then is like a way of control. I think. For the other things you say I dont understand what you want to expose.
Ok, old topic, but very usefull only, the question is: Could the stuff you sugest be done with PPPoE users ??? And if it could - how?...So THE PROBLEM:
p2p=all-p2p option have troubles with some encrypted p2p traffic (it is impossible to find some kind of "pattern" in this traffic, so it is impossible to detect them as p2p!)
MY SOLUTION:
1) I divided traffic for each client into 3 groups:
(a) standard_services (HTTP,FTP,DNS,mails,ICMP,VPN,Telnet,
ssh,HTTPS,SFTP)
(b) standard_p2p (without encryption)
(c) other traffic (skype, VOIP, encrypted p2p, and other)
2) For group (c) i created a SFQ queue (SOLUTION ITSELF ) and put limitation on it!
EXPLANATION:
Some of clients run into problem with VOIP communication, because encrypted traffic generated too much connections for group (c) queue (SFQ divided available traffic into too many equally small pieces).
I got some calls about this, and my answer was simple - "Please, disable encryption on your p2p and your voip, Skype, on-line game server will work fine!"